EARTH
7Junk Archer
Archetype:
Junk
ATK:
2300
DEF:
2000
View:
4829
"Junk Synchron" + 1 or more non-Tuner monsters Once per turn: You can target 1 monster your opponent controls; banish it. During the End Phase of this turn, return it to your opponent's side of the field, in the same battle position.
Junk Archer — Power Evaluation
Final Score: 56 ± 6 · Confidence: Medium
- Intrinsic: 53 · Deck: 58 · Meta: provisional
- Primary role: Removal / Negation · Secondary: Board breaker
Why it scores here
Junk Archer's value is a once-per-turn temporary banish on one opponent monster, which is soft interaction: the monster returns to the opponent's field in the End Phase. Its 2300 ATK earns nothing by itself. The card is live only when Junk Synchron and a non-Tuner are already on the field, and the combo sample is empty, so conversion is judged from text alone. Its strong deck presence (351 of 400 decks, mostly Synchron builds) confirms it is a reliable staple in the Synchron ecosystem, but that frequency is not used to inflate the score.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 62 | Needs Junk Synchron on the field plus a non-Tuner to summon; the Synchron archetype appears in 40% of decks, so the route is commonly live (observed, with the requirement from text). |
| Combo & Conversion | 40 | No recorded combo boards, so conversion is text-only: one banish per turn on a 2300-ATK body, with no direct board build (inferred). |
| Resource Economy | 30 | No card advantage or refuel; the banish is tempo-neutral because the monster returns, and the Synchro summon costs materials (verified from text). |
| Effect & Interaction | 55 | Once-per-turn targeted banish of one opponent monster, temporary and reversible, so it is soft interaction rather than hard removal (verified from text). |
| Material Utility | 30 | Level 7 Warrior Synchro with no material-use evidence in the pack; usable only as a non-Tuner Synchro material, which is awkward (inferred). |
| Resilience & Flexibility | 40 | Dies to common monster removal and to Mirror Force-style traps; its banish effect is once per turn and not repeatable (verified from text, with trap exposure inferred). |
| Deck-Building Efficiency | 60 | Single-copy staple (avg 1.02 copies per deck) with no garnet or lock; it does require the Junk Synchron engine to be run (observed from deck stats and text). |
Calculation
Weight profile: 0.7 Removal/Negation + 0.3 Board breaker. Intrinsic ≈ 53, Deck ≈ 58, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Once-per-turn banish answers one opponent monster on demand, with the monster returning in the End Phase
- Live on the field whenever Junk Synchron and a non-Tuner are present
- Appears in 351 of the sampled decks across 41 archetypes, so it is portable across homes
- Single-copy requirement keeps deckbuilding cost low
Weaknesses
- Temporary banish only; the opponent's monster comes back in the End Phase
- Needs Junk Synchron on the field, so it is not a standalone opening play
- Weak as material because it is a Synchro monster used mainly as a body
- No recorded combo boards, so conversion power is inferred from text
Counters / choke points
- Monster removal or destruction on the Junk Archer body
- Mirror Force and similar trap-based board wipes
- Negation of the activating effect
Best use
Once-per-turn board-breaking banish on own turn, paired with the Junk Synchron engine. Decks: Synchron, Junk, Frog, Machina, Lightsworn, Heroic. Suggested copies: 1.
Evidence & gaps
- Verified: Once-per-turn banish of one opponent monster, returned to the opponent's side in the End Phase (card text); Synchro Level 7, Warrior, EARTH, ATK 2300 (card data)
- Observed: Appears in 351 of 400 sampled decks; 1.02 average copies per deck (decks_evidence); Synchron archetype in 40% of decks; partners include Quickdraw Synchron and Stardust Dragon (decks_evidence)
- Inferred: Junk Synchron plus a non-Tuner is needed to summon and make it live; Soft interaction that is tempo-neutral rather than hard removal
- Data gaps: no combos supplied — combo conversion is text-only inference no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only






